Continuous flight
FlightOrbit to landing site with no transition screen and no loading.
Orbit to landing site with no transition screen and no loading.
The surface under you is a pure function of the seed.
Walk a moving hull's interior. Sit, fly, get up, walk out.
Approach, match, dock, and disembark under your own control.
What players build is written to disk and survives a restart.
Membership, invites, and messages that follow you between nodes.
Signed tokens the nodes verify offline. The launcher never sees your password.
Downloads are verified before anything is replaced. An interrupted update leaves a game that still runs.
Beam, fracture, and haul. The first loop that pays for fuel.
Player-authored stations and bases, in a world with no rules protecting them.
Authority moves between nodes with the player unable to tell where the seam was.
Scattering that holds up from the ground and from orbit.
Dock onto a hull that does not want you there.
Volume, mass, and a price that moves with what players carry.
A hotspot splits across nodes instead of degrading.
New hulls beyond the Kestrel, including one built around something other than cargo.